* Fixed issue in new multi-dodge code which would cause the pawn to not get set up properly (and therefore, not get multi-dodge capability).
Changes in 1.0b8
* Fixed issue where multi-dodge was glitching/stuttering. Was mostly a replication bug in the gametype, but even with that fix it wasn?t 100%. So multi-dodge is once again part of the core game as an option in the UTKilterBRSettings.ini file. The multi-dodge gives you unlimited dodging, dodge-jump, and if you wall dodge, it can stop your fall.
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